Show / Hide Table of Contents

Struct DistortionEffectConfiguration

The Distortion effect is generated by shifting texture coorindates based on the gradient of a height map, scaled by a chosen factor

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.GetType()
object.Equals(object, object)
object.ReferenceEquals(object, object)
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public struct DistortionEffectConfiguration

Properties

DistortionScalar

Scales the internal height map gradient at each pixel to generate the texture coordiante shift

Declaration
public float DistortionScalar { readonly get; set; }
Property Value
Type Description
float
In this article
Back to top yak2D - Alex Paterson