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Interface IDistortionStage

A RenderStage that applies a distortion effect to a texture source and render to a target The per-pixel distortion amount is generated from a distortion height map The distortion height map is drawn each frame, in a similar way that DrawStage draw requests are generated, queued and sorted The final distortion amount per-pixel is scaled by a configurable scalar quantity Holds the unsiged 64 bit integer framework id for the stage

Inherited Members
IKeyed.Id
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public interface IDistortionStage : IRenderStage, IKeyed
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