Interface ISurfaceCopyStage
A RenderStage that performs a GPU to CPU copy of Surface Pixel Data A Surface being either a Texture or RenderTarget Cannot copy from window main render target (TO CHECK) The stage requires the creation of an internal staging texture. This is sized to the source texture The texture size can be pre-set to avoid texture creation at render, but it will be re-created if the size does not match the eventual source texture copied from The Stage item itself holds the callback delegate that is called with the pixel data once rendering is complete Holds the unsiged 64 bit integer framework id for the stage
Inherited Members
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public interface ISurfaceCopyStage : IRenderStage, IKeyed