Struct MeshRenderLightingPropertiesConfiguration
Mesh render stage allows multiple directional and spotlight lights The lighting model is Phong -> per-pixel lighting
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public struct MeshRenderLightingPropertiesConfiguration
Properties
NumberOfActiveLights
Number of lights active. Max number of lights == 8
Declaration
public int NumberOfActiveLights { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Shininess
Shininess is per-mesh stage, applies to all lights Should be >= 1.0f 0 to 1 inclusive is Matt. Greater than 1 is shiny, the higher the number the smaller but more intense the shiny area
Declaration
public float Shininess { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
SpecularColour
Specular highlight colour is per-mesh, applies to all lights
Declaration
public Vector3 SpecularColour { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |