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Struct StaticConfiguration

Creates an evolving static 'noise' effect

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.GetType()
object.Equals(object, object)
object.ReferenceEquals(object, object)
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public struct StaticConfiguration

Properties

IgnoreTransparent

If false (0), transparent pixels will not be drawn over

Declaration
public int IgnoreTransparent { readonly get; set; }
Property Value
Type Description
int

Intensity

Interpolation between pre- effect and post-effect pixels (0 to 1)

Declaration
public float Intensity { readonly get; set; }
Property Value
Type Description
float

TexelScaler

The size of each static noise 'pixel'

Declaration
public float TexelScaler { readonly get; set; }
Property Value
Type Description
float

TimeSpeed

How quickly the static noise evolves over time

Declaration
public float TimeSpeed { readonly get; set; }
Property Value
Type Description
float

Methods

PreSet(float)

Returns a pre-set effect configuration scaled between 0 and 1 (uses 2.0 as texel scalar)

Declaration
public static StaticConfiguration PreSet(float amount)
Parameters
Type Name Description
float amount

0 to 1 intensity of effect

Returns
Type Description
StaticConfiguration
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