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Struct StaticConfiguration

Creates an evolving static 'noise' effect

Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public struct StaticConfiguration

Properties

IgnoreTransparent

If false (0), transparent pixels will not be drawn over

Declaration
public int IgnoreTransparent { get; set; }
Property Value
Type Description
System.Int32

Intensity

Interpolation between pre- effect and post-effect pixels (0 to 1)

Declaration
public float Intensity { get; set; }
Property Value
Type Description
System.Single

TexelScaler

The size of each static noise 'pixel'

Declaration
public float TexelScaler { get; set; }
Property Value
Type Description
System.Single

TimeSpeed

How quickly the static noise evolves over time

Declaration
public float TimeSpeed { get; set; }
Property Value
Type Description
System.Single

Methods

PreSet(Single)

Returns a pre-set effect configuration scaled between 0 and 1 (uses 2.0 as texel scalar)

Declaration
public static StaticConfiguration PreSet(float amount)
Parameters
Type Name Description
System.Single amount

0 to 1 intensity of effect

Returns
Type Description
StaticConfiguration
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