Interface IStages
Render Stage Operations Creation, configuration and destruction of render stages and viewports
Namespace: Yak2D
Assembly: Yak2D.Api.dll
Syntax
public interface IStages
Properties
CountRenderStages
Returns the number of user created render stages currently managed by the framework
Declaration
int CountRenderStages { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
CountViewports
Returns the number of user created viewports currently managed by the framework
Declaration
int CountViewports { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
CreateBloomStage(UInt32, UInt32)
A RenderStage that can apply a bloom effect to a texture source and render to a target Brightness threshold, additive mix amount with source and number of blur component samples can be configured for the stage The source texture is downsampled and threhold clipped onto a smaller surface before being blurred and re-mixed with the original
Declaration
IBloomStage CreateBloomStage(uint sampleSurfaceWidth, uint sampleSurfaceHeight)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | sampleSurfaceWidth | The width of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
| System.UInt32 | sampleSurfaceHeight | The height of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
Returns
| Type | Description |
|---|---|
| IBloomStage |
CreateBlur1DStage(UInt32, UInt32)
A RenderStage that applies a directional (1d) blur effect to a texture source and render to a target For non-directional blur, use the standard Blur effect instead Blur direction, fractional mix amount with source and number of blur component samples can be configured for the stage
Declaration
IBlur1DStage CreateBlur1DStage(uint sampleSurfaceWidth, uint sampleSurfaceHeight)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | sampleSurfaceWidth | The width of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
| System.UInt32 | sampleSurfaceHeight | The height of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
Returns
| Type | Description |
|---|---|
| IBlur1DStage |
CreateBlurStage(UInt32, UInt32)
A RenderStage that applies a blur effect to a texture source and render to a target The blur is applied in both x and y texture coordinate directions, it is not a directional blur - use Blur1D effect instead in that scenario Fractional mix amount with source and number of blur component samples can be configured for the stage
Declaration
IBlurStage CreateBlurStage(uint sampleSurfaceWidth, uint sampleSurfaceHeight)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | sampleSurfaceWidth | The width of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
| System.UInt32 | sampleSurfaceHeight | The height of the downsampling texture used. Smaller == less computationally intensive, lower quality bloom, but larger blur distance per sample |
Returns
| Type | Description |
|---|---|
| IBlurStage |
CreateColourEffectsStage()
Provides simple colour modification effects to a texture source and render to a target Effects are: single colour mix, grayscale, negative, colourise and opacity A combination of all the effects can be applied together
Declaration
IColourEffectsStage CreateColourEffectsStage()
Returns
| Type | Description |
|---|---|
| IColourEffectsStage |
CreateCustomShaderStage(String, AssetSourceEnum, ShaderUniformDescription[], BlendState, Boolean)
Creates a stage for a user defined shader effect The user defines the shader code, constrained by a set maximum number of texture and uniform configuration variable inputs
Declaration
ICustomShaderStage CreateCustomShaderStage(string fragmentShaderPathName, AssetSourceEnum assetType, ShaderUniformDescription[] uniformDescriptions, BlendState blendState, bool useSpirvCompile = false)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | fragmentShaderPathName | Shader code filename (no extension) including path" |
| AssetSourceEnum | assetType | Embedded in the binary or a file location" |
| ShaderUniformDescription[] | uniformDescriptions | Description of shader uniforms (textures or data structs) |
| BlendState | blendState | How source pixels are mixed with destination pixels on surfaces |
| System.Boolean | useSpirvCompile | Compile shader code at runtime from .glsl SPIRV shader |
Returns
| Type | Description |
|---|---|
| ICustomShaderStage |
CreateCustomVeldridStage(CustomVeldridBase)
Create a stage for a user defined custom piece of veldrid logic, enabling operations or integrations that require complete access to veldrid library functions
Declaration
ICustomVeldridStage CreateCustomVeldridStage(CustomVeldridBase customVeldridBase)
Parameters
| Type | Name | Description |
|---|---|---|
| CustomVeldridBase | customVeldridBase | User's custom render stage code must inherrit from this base class |
Returns
| Type | Description |
|---|---|
| ICustomVeldridStage |
CreateDistortionStage(UInt32, UInt32, Boolean)
A RenderStage that applies a distortion effect to a texture source and render to a target The per-pixel distortion amount is generated from a distortion height map The distortion height map is drawn each frame, in a similar way that DrawStage draw requests are generated, queued and sorted The final distortion amount per-pixel is scaled by a configurable scalar quantity
Declaration
IDistortionStage CreateDistortionStage(uint internalSurfaceWidth, uint internalSurfaceHeight, bool clearDynamicRequestQueueEachFrame)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | internalSurfaceWidth | The width of the internal textures used for generating the height and gradient maps. Smaller == less computationally intensive, lower quality distortion |
| System.UInt32 | internalSurfaceHeight | The height of the internal textures used for generating the height and gradient maps. Smaller == less computationally intensive, lower quality distortion |
| System.Boolean | clearDynamicRequestQueueEachFrame | Set to automatically remove (clear) draw requests from the stage's queue following each draw iteration. Stops the user being required to remember to clear the queues at the start of each draw update. A useful default as this can regularly catch users (me...) out, resulting in ever increasing draw queue sizes :) |
Returns
| Type | Description |
|---|---|
| IDistortionStage |
CreateDrawStage(Boolean, BlendState)
Draw Queues are used to collect, sort and process 2d drawing requests
Declaration
IDrawStage CreateDrawStage(bool clearDynamicRequestQueueEachFrame = true, BlendState blendState = BlendState.Alpha)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | clearDynamicRequestQueueEachFrame | Set to automatically remove (clear) draw requests from the stage's queue following each draw iteration. Stops the user being required to remember to clear the queues at the start of each draw update. A useful default as this can regularly catch users (me...) out, resulting in ever increasing draw queue sizes :) |
| BlendState | blendState | How source pixels are mixed with destination pixels on surfaces |
Returns
| Type | Description |
|---|---|
| IDrawStage |
CreateMeshRenderStage()
A RenderStage that will render a 3D Textured Mesh Ambient, Directional and Spotlights can be configured for the stage, along with the Mesh to render
Declaration
IMeshRenderStage CreateMeshRenderStage()
Returns
| Type | Description |
|---|---|
| IMeshRenderStage |
CreateMixStage()
A RenderStage that enables the mixing of up to four textures together The general mix factors per texture are defined in the configuration A further 'per-pixel' mixing scalar can be defined using mixTexture
Declaration
IMixStage CreateMixStage()
Returns
| Type | Description |
|---|---|
| IMixStage |
CreateStyleEffectsStage()
A RenderStage that applies stylised effects to a texture source and render to a target Effects are: Pixellate, Edge Detection, Static Noise, Cathode Ray Tube and Old Movie Reel, A combination of all the effects can be applied together
Declaration
IStyleEffectsStage CreateStyleEffectsStage()
Returns
| Type | Description |
|---|---|
| IStyleEffectsStage |
CreateSurfaceCopyDataStage(UInt32, UInt32, Action<TextureData>, Boolean)
Declaration
ISurfaceCopyStage CreateSurfaceCopyDataStage(uint initialStagingTextureWidth, uint initialStagingTextureHeight, Action<TextureData> callback, bool useFloat32PixelFormat = false)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | initialStagingTextureWidth | |
| System.UInt32 | initialStagingTextureHeight | |
| Action<TextureData> | callback | |
| System.Boolean | useFloat32PixelFormat |
Returns
| Type | Description |
|---|---|
| ISurfaceCopyStage |
CreateViewport(UInt32, UInt32, UInt32, UInt32)
A viewport defines an area of a render surface used as a drawing area The topleft corner of a render surface is defined as the origin (0,0)
Declaration
IViewport CreateViewport(uint minx, uint miny, uint width, uint height)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | minx | Left edge of viewport in pixels |
| System.UInt32 | miny | Top edge of viewport in pixels |
| System.UInt32 | width | Width of viewport in pixels |
| System.UInt32 | height | Height of viewport in pixels |
Returns
| Type | Description |
|---|---|
| IViewport |
DestroyAllStages()
Destroy all render stages
Declaration
void DestroyAllStages()
DestroyAllViewports()
Destroy all user created viewport object data
Declaration
void DestroyAllViewports()
DestroyStage(UInt64)
Destroy a render stage
Declaration
void DestroyStage(ulong stage)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id to destroy |
DestroyStage(IRenderStage)
Destroy a render stage
Declaration
void DestroyStage(IRenderStage stage)
Parameters
| Type | Name | Description |
|---|---|---|
| IRenderStage | stage | The stage reference to destroy |
DestroyViewport(UInt64)
Declaration
void DestroyViewport(ulong viewport)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | viewport |
DestroyViewport(IViewport)
Declaration
void DestroyViewport(IViewport viewport)
Parameters
| Type | Name | Description |
|---|---|---|
| IViewport | viewport |
SetBloomConfig(UInt64, BloomEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBloomConfig(ulong stage, BloomEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| BloomEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetBloomConfig(IBloomStage, BloomEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBloomConfig(IBloomStage stage, BloomEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IBloomStage | stage | The stage reference |
| BloomEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetBlur1DConfig(UInt64, Blur1DEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBlur1DConfig(ulong stage, Blur1DEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| Blur1DEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetBlur1DConfig(IBlur1DStage, Blur1DEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBlur1DConfig(IBlur1DStage stage, Blur1DEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IBlur1DStage | stage | The stage reference |
| Blur1DEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetBlurConfig(UInt64, BlurEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBlurConfig(ulong stage, BlurEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| BlurEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetBlurConfig(IBlurStage, BlurEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetBlurConfig(IBlurStage stage, BlurEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IBlurStage | stage | The stage reference |
| BlurEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetColourEffectsConfig(UInt64, ColourEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetColourEffectsConfig(ulong stage, ColourEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| ColourEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetColourEffectsConfig(IColourEffectsStage, ColourEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetColourEffectsConfig(IColourEffectsStage stage, ColourEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IColourEffectsStage | stage | The stage reference |
| ColourEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetCustomShaderUniformValues<T>(UInt64, String, T)
Update user defined custom shader uniforms - Single value
Declaration
void SetCustomShaderUniformValues<T>(ulong stage, string uniformName, T data)
where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| System.String | uniformName | The string name reference of the uniform |
| T | data | The struct containing the uniform data |
Type Parameters
| Name | Description |
|---|---|
| T |
SetCustomShaderUniformValues<T>(UInt64, String, T[])
Update user defined custom shader uniforms - Array of values
Declaration
void SetCustomShaderUniformValues<T>(ulong stage, string uniformName, T[] dataArray)
where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| System.String | uniformName | The string name reference of the uniform |
| T[] | dataArray | The array of structs containing the uniform data |
Type Parameters
| Name | Description |
|---|---|
| T |
SetCustomShaderUniformValues<T>(ICustomShaderStage, String, T)
Update user defined custom shader uniforms - Single value
Declaration
void SetCustomShaderUniformValues<T>(ICustomShaderStage stage, string uniformName, T data)
where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| ICustomShaderStage | stage | The stage reference |
| System.String | uniformName | The string name reference of the uniform |
| T | data | The struct containing the uniform data |
Type Parameters
| Name | Description |
|---|---|
| T |
SetCustomShaderUniformValues<T>(ICustomShaderStage, String, T[])
Update user defined custom shader uniforms - Array of values
Declaration
void SetCustomShaderUniformValues<T>(ICustomShaderStage stage, string uniformName, T[] dataArray)
where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| ICustomShaderStage | stage | The stage reference |
| System.String | uniformName | The string name reference of the uniform |
| T[] | dataArray | The array of structs containing the uniform data |
Type Parameters
| Name | Description |
|---|---|
| T |
SetDistortionConfig(UInt64, DistortionEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetDistortionConfig(ulong stage, DistortionEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| DistortionEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetDistortionConfig(IDistortionStage, DistortionEffectConfiguration, Single)
Update Render Stage Configuration
Declaration
void SetDistortionConfig(IDistortionStage stage, DistortionEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IDistortionStage | stage | The stage reference |
| DistortionEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetMeshRenderLightingProperties(UInt64, MeshRenderLightingPropertiesConfiguration, Single)
Update Mesh Render Overall Light Properties - Number of lights, specular colour, shininess
Declaration
void SetMeshRenderLightingProperties(ulong stage, MeshRenderLightingPropertiesConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| MeshRenderLightingPropertiesConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetMeshRenderLightingProperties(IMeshRenderStage, MeshRenderLightingPropertiesConfiguration, Single)
Update Mesh Render Overall Light Properties - Number of lights, specular colour, shininess
Declaration
void SetMeshRenderLightingProperties(IMeshRenderStage stage, MeshRenderLightingPropertiesConfiguration configuration, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IMeshRenderStage | stage | The stage reference |
| MeshRenderLightingPropertiesConfiguration | configuration | |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetMeshRenderLights(UInt64, MeshRenderLightConfiguration[], Single)
Update Mesh Render Per Light Properties
Declaration
void SetMeshRenderLights(ulong stage, MeshRenderLightConfiguration[] lightConfigurations, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| MeshRenderLightConfiguration[] | lightConfigurations | Array of target light configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetMeshRenderLights(IMeshRenderStage, MeshRenderLightConfiguration[], Single)
Update Mesh Render Per Light Properties
Declaration
void SetMeshRenderLights(IMeshRenderStage stage, MeshRenderLightConfiguration[] lightConfigurations, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IMeshRenderStage | stage | The stage reference |
| MeshRenderLightConfiguration[] | lightConfigurations | Array of target light configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetMeshRenderMesh(UInt64, Vertex3D[])
Update Mesh Render - The Mesh
Declaration
void SetMeshRenderMesh(ulong stage, Vertex3D[] mesh)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| Vertex3D[] | mesh | Array of target light configuration |
SetMeshRenderMesh(IMeshRenderStage, Vertex3D[])
Update Mesh Render - The Mesh
Declaration
void SetMeshRenderMesh(IMeshRenderStage stage, Vertex3D[] mesh)
Parameters
| Type | Name | Description |
|---|---|---|
| IMeshRenderStage | stage | The stage reference |
| Vertex3D[] | mesh | Array of target light configuration |
SetMixStageProperties(UInt64, Vector4, Single, Boolean)
Update Render Stage Configuration
Declaration
void SetMixStageProperties(ulong stage, Vector4 amounts, float transitionSeconds = 0F, bool normalise = false)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| Vector4 | amounts | The target 4-component scalar mix amounts |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
| System.Boolean | normalise | Clamp mix values to 1.0 |
SetMixStageProperties(IMixStage, Vector4, Single, Boolean)
Update Render Stage Configuration
Declaration
void SetMixStageProperties(IMixStage stage, Vector4 amounts, float transitionSeconds = 0F, bool normalise = false)
Parameters
| Type | Name | Description |
|---|---|---|
| IMixStage | stage | The stage reference |
| Vector4 | amounts | The target 4-component scalar mix amounts |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
| System.Boolean | normalise | Clamp mix values to 1.0 |
SetStyleEffectsCrtConfig(UInt64, CrtEffectConfiguration, Single)
Update StyleEffects Configuration - Cathode Ray Tube
Declaration
void SetStyleEffectsCrtConfig(ulong stage, CrtEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| CrtEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsCrtConfig(IStyleEffectsStage, CrtEffectConfiguration, Single)
Update StyleEffects Configuration - Cathode Ray Tube
Declaration
void SetStyleEffectsCrtConfig(IStyleEffectsStage stage, CrtEffectConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| CrtEffectConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsEdgeDetectionConfig(UInt64, EdgeDetectionConfiguration, Single)
Update StyleEffects Configuration - Edge Detection
Declaration
void SetStyleEffectsEdgeDetectionConfig(ulong stage, EdgeDetectionConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| EdgeDetectionConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsEdgeDetectionConfig(IStyleEffectsStage, EdgeDetectionConfiguration, Single)
Update StyleEffects Configuration - Edge Detection
Declaration
void SetStyleEffectsEdgeDetectionConfig(IStyleEffectsStage stage, EdgeDetectionConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| EdgeDetectionConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsGroupConfig(UInt64, StyleEffectGroupConfiguration, Single)
Update StyleEffects Configuration - All effects at once
Declaration
void SetStyleEffectsGroupConfig(ulong stage, StyleEffectGroupConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| StyleEffectGroupConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsGroupConfig(IStyleEffectsStage, StyleEffectGroupConfiguration, Single)
Update StyleEffects Configuration - All effects at once
Declaration
void SetStyleEffectsGroupConfig(IStyleEffectsStage stage, StyleEffectGroupConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| StyleEffectGroupConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsOldMovieConfig(UInt64, OldMovieConfiguration, Single)
Update StyleEffects Configuration - Old Movie Reel
Declaration
void SetStyleEffectsOldMovieConfig(ulong stage, OldMovieConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| OldMovieConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsOldMovieConfig(IStyleEffectsStage, OldMovieConfiguration, Single)
Update StyleEffects Configuration - Old Movie Reel
Declaration
void SetStyleEffectsOldMovieConfig(IStyleEffectsStage stage, OldMovieConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| OldMovieConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsPixellateConfig(UInt64, PixellateConfiguration, Single)
Update StyleEffects Configuration - Pixellate
Declaration
void SetStyleEffectsPixellateConfig(ulong stage, PixellateConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| PixellateConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsPixellateConfig(IStyleEffectsStage, PixellateConfiguration, Single)
Update StyleEffects Configuration - Pixellate
Declaration
void SetStyleEffectsPixellateConfig(IStyleEffectsStage stage, PixellateConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| PixellateConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsStaticConfig(UInt64, StaticConfiguration, Single)
Update StyleEffects Configuration - Static
Declaration
void SetStyleEffectsStaticConfig(ulong stage, StaticConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| StaticConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetStyleEffectsStaticConfig(IStyleEffectsStage, StaticConfiguration, Single)
Update StyleEffects Configuration - Static
Declaration
void SetStyleEffectsStaticConfig(IStyleEffectsStage stage, StaticConfiguration config, float transitionSeconds = 0F)
Parameters
| Type | Name | Description |
|---|---|---|
| IStyleEffectsStage | stage | The stage reference |
| StaticConfiguration | config | The target stage configuration |
| System.Single | transitionSeconds | Time in seconds over which to interpolate the current configuration to the target configuration |
SetSurfaceCopyDataStageCallback(UInt64, Action<TextureData>)
Update user defined callback for GPU to CPU surface pixel data transfer on rendering completion
Declaration
void SetSurfaceCopyDataStageCallback(ulong stage, Action<TextureData> callback)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt64 | stage | The stage id |
| Action<TextureData> | callback | User delegate called once rendering complete to provide user the results data. Rendering may happen asynchronously hence the use of callbacks to avoid multithreaded issues |
SetSurfaceCopyDataStageCallback(ISurfaceCopyStage, Action<TextureData>)
Update user defined callback for GPU to CPU surface pixel data transfer on rendering completion
Declaration
void SetSurfaceCopyDataStageCallback(ISurfaceCopyStage stage, Action<TextureData> callback)
Parameters
| Type | Name | Description |
|---|---|---|
| ISurfaceCopyStage | stage | The stage reference |
| Action<TextureData> | callback | User delegate called once rendering complete to provide user the results data. Rendering may happen asynchronously hence the use of callbacks to avoid multithreaded issues |